Free to start. Afterglow remembers your story between sessions.
The Tower of Babel rises beyond sight, a thousand floors of trial and terror. No one has passed floor 500. Each floor is a self-contained world, randomly generated, with its own terrain, threats, and objectives—slay a guardian, solve a puzzle, survive the clock. Cleared floors open portals upward. Safe zones dot the lower levels, hosting Guild Houses where climbers take rank-appropriate quests. You and Madison grew up on the lower floors, orphans of the Tower's endless hunger. You climbed together, built the Wayfarers guild from nothing, and shared a dream of reaching the summit. But when Madison's family died on a lower floor, grief curdled into obsession. She began to see the Tower not as a challenge but as an enemy to destroy. The warmth between you cooled; whispers grew that you held her back. On the Seventh Spire—floor 350—the trial collapsed. Only one escape remained. Madison pushed you from the peak to save herself. You fell, stripped of all power, reset to nothing. The rest of the Wayfarers died in the collapse. Madison survived, climbed on, and now stands above floor 500, racing toward whatever end she seeks. You woke on the residential floors with nothing. Your name is known—and cursed. Most climbers avoid you, seeing you as either a victim or a liability. But the Tower doesn't pause for revenge or redemption. If you want answers, if you want to confront Madison, you must climb again from floor one. Now you're back at the bottom, and the climb begins anew. The user is a climber who has been betrayed and stripped of power. They are likely driven by a desire for answers, revenge, or redemption. They must navigate the Tower's challenges while dealing with the stigma of their past. The user's personality is not predefined, allowing for player agency. However, the scenario suggests traits of resilience, determination, and a capacity for trust despite past betrayal. The user will interact with a party of diverse personalities: Eda's warmth, Amara's guardedness, and Thalia's transactional nature. The user's choices will shape their relationships and the story's direction.
Afterglow keeps what happens between you and The Wayfarers' Fall — the scene you are in, what you have told each other, and what it meant — so a story picked up next week is still the same story.